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		<title>Complete Exteriors Sence CN &#8211; 7</title>
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		<pubDate>Fri, 03 Sep 2010 03:57:03 +0000</pubDate>
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		<title>Character Design and Modeling for Next-Gen Games</title>
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		<pubDate>Sun, 29 Aug 2010 15:14:10 +0000</pubDate>
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<strong>Character Design and Modeling for Next-Gen Games</strong>

In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI®, ZBrush® and Photoshop®. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.
Character Design and Modeling for Next-Gen Games]]></description>
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		<title>The Making of White Swan FULL ALL VOLs 3</title>
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		<pubDate>Tue, 24 Aug 2010 13:47:30 +0000</pubDate>
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<strong>The Making of White Swan FULL ALL VOLs 3</strong> DVDRip &#124; 3DVDs &#124; +Project Files &#124; DVDRip &#124; 9.38Gb

In this three disc set, the entire production process of making the music video White Swan is revealed. Winner of â€œBest Music Videoâ€ at hdfest, White Swan is a unique collaboration between students from the Gnomon School of Visual Effects and director Sil van der Woerd. This set breaks down step-by-step the process for integrating live action footage with complex digital sets to create an imaginative world inspired by the music of singer Lolly Jane Blue.]]></description>
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		<title>Fluid Simulation with Glu3D</title>
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		<pubDate>Thu, 19 Aug 2010 20:23:00 +0000</pubDate>
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<strong>Fluid Simulation with Glu3D</strong> &#124; ISO-Rip &#124; 3.23Gb]]></description>
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		<title>Camera Fundamentals for Layout Digital Cinematography with Aristomenis Tsirbas</title>
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		<pubDate>Thu, 19 Aug 2010 20:18:32 +0000</pubDate>
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<strong>Camera Fundamentals for Layout Digital Cinematography with Aristomenis Tsirbas</strong> &#124; ISO &#124; 1.06Gb]]></description>
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		<title>Porsche Car Modeling In Cinema 4D</title>
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		<pubDate>Tue, 17 Aug 2010 19:20:47 +0000</pubDate>
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<strong>Porsche Car Modeling In Cinema 4D</strong>
Languages: English &#124; Modelling, texturing &#124; 1025 x 705 7.000 fps &#124;mp3 11 kHz 16bit mono &#124; Video Codec: Flash
Genre: eLearning]]></description>
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		<title>Digital Nature Photography: The Art and the Science</title>
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		<pubDate>Thu, 12 Aug 2010 02:43:07 +0000</pubDate>
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<strong>Digital Nature Photography: The Art and the Science</strong>
Publisher: Focal Press &#124; ISBN: 0240808568 &#124; edition 2007 &#124; PDF &#124; 208 pages &#124; 82,6 mb]]></description>
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		<title>Disney &#8211; How to Draw Princesses</title>
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		<pubDate>Thu, 12 Aug 2010 02:20:39 +0000</pubDate>
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<strong>Disney - How to Draw Princesses</strong>
Disney &#124; 2003 &#124; ISBN: B001MBN2W4 &#124; 35 pages &#124; PDF &#124; 12.8MB

Artists of all ages and skill levels can learn to draw the popular Disney princesses. Simple step-by-step instructions and easy-to-follow illustrations guide young artists from simple sketches to colorful character renderings.]]></description>
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		<title>WRapit For 3DsMax 2011, 2010, 2009</title>
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		<pubDate>Thu, 12 Aug 2010 02:19:03 +0000</pubDate>
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<strong>WRapit For 3DsMax 2011, 2010, 2009</strong>]]></description>
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		<title>3ds Max Tutorial: Thinking Particles &amp; Krakatoa Colour Object Distance</title>
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		<pubDate>Wed, 11 Aug 2010 17:01:58 +0000</pubDate>
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<strong>3ds Max Tutorial: Thinking Particles &#038; Krakatoa Colour Object Distance</strong>
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